Foggy Bummer footage - heavily influenced by my childhood playing Apidya on the Amiga
Pythonista 1.5, the latest version of Ole Zorn’s Python interpreter for iOS, has been released today on the App Store, bringing new modules, native integrations, UI refinements, and the removal of the Open In feature to comply with Apple’s App Store guidelines…
After the recent threat of removal from the App Store, Pythonista 1.5 has now passed Apple’s review. It should be out on Monday.
Nathan Flurry has written a challenging little stacking game in Codea and made it available on the App Store. And the best part? Nathan is donating 15% of all profits to educating children in Haiti!
I put the finishing touches on the game today. Here is the code in case you want to give it a go in Codea. I learned Lua three days ago to get into Codea so I make no claims about how elegant the code is! I’m not sure if there is anything to really learn from this code but the game does work and…
I guess one of the main driving forces of writing Buggyz is to prove that the iPad is a viable development platform for creating games and other interactive projects.
You may laugh, but as this blog (and others!) prove - this is clearly the case!
Initial steps towards a first person shooter game written in Codea.
If you want to learn how to code 3D graphics, animations and games in Codea, head over to Dermot Balson’s coolcodea site and work through his 150+ articles.
Early demo of Buggyz, a slot racing game written entirely in Codea by Andy McNamara. Follow the development on the blog.
"If we do not receive an update within forty-eight hours, your app [Pythonista] may be removed from sale"